Realistic Training Fades As Key to Future Forces

Realistic Training Fades As Key to Future Forces

Most of us are familiar enough with the origins of the Navy’s “Topgun” Fighter Weapons School at Miramar Naval Air Station outside San Diego, Ca., having seen the Tom Cruise movie of the same name. (That was, of course, back before we discovered Cruise was nuts and we could actually watch his movies.) Topgun was the brainchild of some enterprising officers in the Navy’s fighter community who were alarmed at the poor performance of Navy fighters going up against North Vietnamese MiGs.

Barry Watts, senior fellow at the Center for Strategic and Budgetary Assessments — the super smart folks who push the revolution in military affairs — told a group of defense experts in Washington, DC, that Topgun was central to the U.S. military’s “revolution in training affairs,” a revolution that began in the skies over Southeast Asia. He provided some interesting data that showed why Topgun proved so effective. While many readers may be familiar with this story, parts bear repeating.

By 1967, Navy fighter pilots were having less and less success in air-to-air combat against small, agile North Vietnamese MiGs. Navy pilots were flying the aging F-8 Crusader and the more advanced F-4 Phantom II. In the final stages of Operation Rolling Thunder (October 1967-October 1968), Navy pilots shot down only nine MiGs and lost six jets in the process. Most alarming, the costly F-4 scored only three of the MiG kills while accounting for all six of the American jets downed.

In response to those dismal returns, the Navy stood-up Topgun in late 1968 and by mid-1972, more than 200 naval aviators had undergone the intense air-to-air combat training. The results were, well, dramatic. From January 1972 to January 1973, Navy F-4s downed 24 MiGs against just two losses, a twenty-four fold increase in effectiveness over the performance during Rolling Thunder. As Watts said, comparing the two periods is as close to controlled experiment as can be found in actual combat. Of course the Air Force later followed suit with “Red Flag” at Nellis, the Army, many years later, with the NTC at Ft. Irwin and the Marine Corps with their combat training center at Twentynine Palms.

The value in Topgun’s realistic training, Watts explained, was that it greatly improved pilot’s situational awareness, the primary determinant of combat outcomes. A detailed reconstruction of 112 engagements between U.S. fighters and North Vietnamese MiGs, resulting in either a U.S. or North Vietnamese kill, showed that 80 percent of the losses came about because pilots lost situation awareness. Around 60 percent of the aircraft were hit before the pilots knew they were under attack and a further 20 percent of pilots knew they were under attack but it was too late to do anything about it.

Watts quoted a 1974 Navy F-4 pilot who passed through Topgun on the school’s role in improving situation awareness: “When I first started I could not see a camouflaged A-4 past 3 miles and had trouble finding my wingie on a 2-v-1 (two F-42 versus one adversary). Now I can track A-4s and T-38s out to 8 miles, take notes, and thoroughly debrief 2-v-2 hops from start to finish.”

The importance of situation awareness not only applies to air-to-air combat, Watts said, but virtually all types of combat. He pointed to the IED challenge in Iraq and Afghanistan as one that is fundamentally about situation awareness. The point he makes is that realistic training could be used to improve results for forward air controllers and artillery spotters. In Afghanistan, soldiers told me they had too little training calling in mortar or artillery fire, so when they targeted distant Taliban positions, they mostly missed their targets who then displaced.

A bit of bad news according to Watts: trend lines suggest realistic combat training won’t provide the margin of advantage as it has in the past. One reason is the increasing automation of weapons systems that are less dependent on the skills of the operator, a trend line that eventually takes you to autonomous robots. Another is the increasing availability of GPS equipped precision weapons that don’t rely on skill and training to achieve accurate hits. U.S. forces no longer enjoy a monopoly on such weapons that are becoming readily available to guerrilla fighters the world over.

Also, synthetic training environments, driven in part by the commercial gaming industry, can imitate the virtual training environments previously found only at the military’s most advanced facilities. The spread of computer-based virtual training technologies means potential adversaries are no longer priced out of a valuable tool that can increase tactical skills and proficiency.

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Most of the article is related to fighter pilot training that remains a critical, but dangerous and expensive requirement in a live flying environment. The U.S. and its allies have the funds and flying hours to surpass threat fighter pilots in such live training. But they likewise have the capacity to build simulators, to include networked visual simulation (and future g-force simulators), that would far surpass what the most threats can afford or build.

Army aviation simulators can train both aircrews and collective units in a safe environment while introducing visual threats and situations that are difficult and expensive to mirror in reality. The situation awareness, communication, crew coordination and switchology that such simulation can replicate far surpasses gaming technology at a computer keyboard or joystick.

But gaming technology can also be embedded in actual combat vehicles and aircraft to present realistic scenarios executable in both rehearsal and training…in garrison or combat theater. This capability is a key performance parameter of FCS…and a discriminator unmatched by Stryker and Heavy Brigade Combat Teams.

So I vehemently disagree with the article’s assessment that realistic training is non– essential to future force combat. The situational awareness discussed in fighter pilot lexicon, is even more essential in situations where ground crews and units face threats on the battlefield in distant many-on-many or closer ambush encounters. 

Precision weapons do not target threats on their own without the effective acquisition (detection through identification), execution (to include coordinated lasing or other GPS-based target handover through networked digital comms), and battle damage assessment that must be trained…to include critical avoidance of collateral damage to civilians and their infrastructure, or fratricide to friendly forces. 

In addition, plenty of direct non-precision fires in conjunction with movement will remain the norm even in future combat. 

Embedded training simulation supports live training whether at the local training area or at the National Training Center in California by simulating other enablers or simulated threats on a training range. It enhances virtual training without ever leaving the motor pool, or while inside an airlifter en route to theater. Computerized constructive training allows training on any PC embedded in a command and control vehicle or command post for staff and leader-training exercises.

Scenarios can be constructed locally or the unit can reach back to the U.S. to central training support package repositories.

For more detail, check our Program Manager’s article in a 2007 issue of “Army.” 

http://www.thefreelibrary.com/FCS+Ties+Training,+Rehearsal+And+Execution+Into+One+Package-a01611033310

Training and rehearsal in both precision and non-precision engagements and maneuver has always been what separates the U.S. from threat nations that can buy/build the armor and equip the infantryman, but can’t get the first or accurate shots off from the most advantageous positions while executing C4I of coordinated movement supported by a host of Joint and combined arms enablers. All that requires practice through battle-focused training and rehearsal. 

Future embedded training will be a key tool that helps commander’s train their mission essential tasks in peacetime and in theater during combat.

Cole — The way I took the article was that in the respects you highlighted realistic training is important. I think you are dead on about the use of simulators for the Army. 

Realistic flight training for fighter pilots described in the article isn’t nearly as necessary as it was decades ago. Our fighters operate in environments where they have AWACS, data-links, and air dominance weapons with the ability to engage targets beyond visual ranges. This romanticism behind dog fights is from a bygone era, technological advancements have changed the way fighter aircraft engage one another.

These are the same kind of “experts” that said dog-fighting was dead when heat-seeking missiles came into service, so there was no need to put guns on fighters. Guess we forgot the lessons we learned from Vietnam.

Sims help for initial training and even advanced procedures but there is no substitute for heat, sweat, hands thrown off the controls, dust & fod in the cockpit, physical stress. In other words, the real thing. The same for ground troops. Winded, wearing the same clothes for a week in a hot dusty environment, close by gunfire, ect.

I agree with Jeff194 as well. There are times that bean counters should not be trusted with the lives of out troops.

I can’t help but think Jeff and tipover’s comments in regards to flyboys are out of complete and total ignorance of the systems and platforms the USAF and USN field today.

daskro,

Your blind faith in high-tech futureweapons is misplaced and in itself ignorant. Tipover and I are just being realistic. The paper-pushers calculated that air combat training was no longer necessary because pilots could just lock on and engage and the missiles would find their targets and that’s it. And aircraft made during the 60’s were made to be fast flying, fast climbing interceptors, because they thought we would only be engaging Soviet bombers. But the trouble is, IT DIDN’T HAPPEN THAT WAY IN THE FIELD. The missiles were unreliable and useless when the North Vietnamese fighters got in close. The problem with new technology is they never work the way they’re supposed to in actual combat. Flight simulators only prepare you so much.

High tech is great, but don’t put too much faith in it and become overly reliant on it. It is never a substitute for skill.

Having flown the F-14 (the best weapons platform ever built), I can tell you that a skilled, experienced pilot can usually defeat any missile threat if he is aware of it and has enough altitude and speed along with quick thinking. You don’t acquire these skills in a simulator. The situation is constantly changing. In a simulator, you can’t experience the G’s or the sun in your eyes. You also don’t feel the fear or adrenaline rush. If you wish to kill the enemy, then be prepared, otherwise stick to combat simulators and other video games.

There is no substitute for the “real” thing. Having flown the F-14 (the best weapons platform ever built), I can tell you that a skilled, experienced pilot can usually defeat any missile threat if he is aware of it and has enough altitude and speed along with quick thinking. You don’t acquire these skills in a simulator. The situation is constantly changing. In a simulator, you can’t experience the G’s or the sun in your eyes. You also don’t feel the fear or adrenaline rush. If you wish to kill the enemy, then be prepared, otherwise stick to combat simulators and other video games.

I always like how those who resist change, hang their hat on historical failures of technology to make their point. Guess we never should have attempted the Manhattan Project because it will never work. Those tanks will never replace the good old horse cavalry. Machine guns and semi-automatic rifles…use too much ammunition, I bet, let’s stick to bolt-action.

Bet that TU-22 Instructor Pilot thought those Georgian air defenses could never shoot him down.

The AMRAAM is a far-cry from the radar missiles of the Vietnam war as are the radars the F-22 uses and the stealth it possesses. While we can’t forget lessons of history, we must never use them as an excuse to avoid embracing change in doctrine and tactics facilitated by technology.

Agree Daskro that most of the article involved air-to-air combat, but the last 3 paragraphs seemed to imply that training is dead and unnecessary due to precision weapons. It also makes the leap that because a country can afford Playstation 3 that it can substiture that for specialized simulation training devices. Use the commercial market lessons-learned, but don’t expect the $200 solution to give you a broad range of training capability that the U.S. and allies can afford and should embrace to save fuel and maintenance costs of real-flying while still providing realistic training. Suspect you can superimpose threat aircraft into specialized helmet visors used in USAF motion simulators and apply pressure to the side of the pilots head and body with the same training helmet and g-suit.

Look i think many of you have excellent prospectives on the future and the past training methods. however my concurrence with you both is met with a measure of logic and common sense. as technology improves and new “automated” weapons are put in the hands of combatants, be it pilots or infantry or any place in between there needs to be an approach where persons are trained in a simulated technology environment as well as a field hands on situation. its really about balance. mind you some people get hurt during training however this adds a sense of realism to the trainee reminding them that they are in and will be in a real situation with those less desirable un-predicted events happening. one other issue i would like to address is that, though we have built redundancy systems into many of the system our combatants use, those devices can and will fail and personnel need to learn how to cope in those situations as well.

I hear you alan317us. But the recent bombing near Herat, Afghanistan that killed 70+ getting President Karzai involved claiming many were civilians, illustrates that automation of targeting has many challenges…and ethical dilemmas to boot. 

Targeting from 25,000′ feet even with a Sniper XR system or great UAS optics coupled with aided target recognition, will never replace the need for trained interface with ground troops, a UAS operator, and/or a JTAC with a closer perspective. 

There have been too many fratricide and collateral damage incidents over the years, even with man-in-the-loop verification of targets. How would you explain to the world that a completely automated system targeted innocent civilians? And intelligence leading to use of automated targeting can be just as problematic if corrupt officials feed faulty intel to our well-intended forces.

Even BVR AMRAAM shots from an F-22 will require continuous training of target handover between stealthy and non-stealth aircraft, emitter vs non-emitter aircraft, and between AWACS, JSTARS, UAS operators, and JTACs feeding target situational awareness to fighters, electronic warfare aircraft, and HARM operators. Much of that can be simulated in networked virtual systems.

The balance between actual and simulated flight hours, and actual live training vs. simulated ground combat is a must. But with sufficient simulation fidelity, you can introduce solutions such as having two crews per F-22, for instance, so that you don’t need more aircraft…you need more pilots who retain a mix of monthly live and simulated flight hours. On the ground, you can integrate live and virtual scenarios in ways difficult to simulate even with MILES. 

Training will be a key enabler of future warfare success just as it has always been. The tools available to the training commander will just be all the more enhanced.

Cole, I agree with you in full, it will be training of using the systems and platforms in how they are designed to be used will determine warfare success since the very nature of these systems are advanced and complex. It will also be the responsibility of industry to continue to simplify these systems, such as reducing the target acquisition to elimination on Predators & Reapers from 18 clicks to 3. On the same note, going through antiquated training missions with unrealistic scenarios of dog fights with machine guns is a waste of time and resources. Sorry Vietnam flyboys, but the military has, in fact, changed. No more carpet bombing, no more artillery barrages, and certainly no more close quarters dog fights.

I was not going to CHIME IN on this issue (since I promised myself I would get to the gym early) but I see that everyone is having too much fun. :-)

I guess the question is how do we define realistic training? Granted that is relative. 

I was Special Operations in the Navy during the Reagan Administration and I got called back in 2003 (briefly). That summer I attended a Navy Intel Training Course at Great Lakes. 

All do respect to the Instructors that developed the course for the Navy, it would not have saved many lives in a “real life” environment. 

In defense of the Navy in all actuality those individuals who attended would not have seen action anyway. 

Maybe a balance between the Military and Private Contractor training could work. 

I have observed the Private Training to be much more realistic.

There is NO EXCUSE for our Country not to provide the BEST TRAINING in the World to our Men and Women in uniform.

Training will improve any militaries edge. As for Tom Cruse being crazy all actors are. But in toms case he is crazy like a fox and every American walking the planet is entitled to his believe. If were going to critic any one it would be Brook Shield in not getting medical attention fast enough. Now back to the subject I can not believe anyone would say training does not help. I saw many a Phantom pilot develop the knack of dusting tree tops when a Sam was looking to clean their clocks. Also look at Israel they are second only to Russia with their fighters and they log a lot more time then us. Why do you think the Marine, Navy and Army are pushing new health standards and physical standards? Military woman want to be in special ops and they can’t carry a grocery bag from their car to the house with out getting winded. Same for most none special ops groups that is not a beer belly it is being out of shape. I do honestly believe that running 3.5 miles and a two hour work out should be mandatory. I also believe if you can not climb a rope in 1 minute, do 100 push ups in4 minutes and do one hundred sit ups three minutes you should be kicked out of the service man or woman.

There should be risk on training…
the more you sweat, the least you bleed

there guys are gonna fell on the same hole again…it is pure stupidity

As usual, the training is being developed by the wrong people. People of experience should be the source of training goals and content, not the people sitting in some building somewhere watching it on tv. That being said, situational awareness is paramount in any operation, no matter the purpose; any training that increases it can only be beneficial. I feel that both simulation and real world are important for the reasons mentioned by others here. Any vet can tell you that learning to maintain focus in a real world situation with all the factors that go with it is critical.

As for women and special ops, I really don’t understand what that has to do with the issue at hand.

This article does not say that realistic training is any less valuable now than it was 40 years ago. The point is that automation & computer simulations can close the gap between realistic training & the training that our potential enemies can afford to provide their forces. It’s not about us — it’s about them.

Train as you fight and fight as you train!

Will, understand what you are saying, but if it’s about them, please consider how many other nations are unable to replicate this level of training via simulation:

http://www.peostri.army.mil/PM-CATT/CCTT/CITT/io/ie/io_1exp.htm

As for risk in training, consider the multiple recent 2007–2008 fighter fatalities. I would humbly submit that we lose more great American aviators in such dogfight training than we ever would lose in actual air combat dogfighting in the 21st century. Can we afford to lose so many great Americans and great American F-22s/F-35s in close-in dogfight training constituting no more than probably 10% of their real world mission?

In addition, if you can simulate dogfighting realistically in a simulator FIRST, when its time for the real thing in live training and combat the risk is mitigated.

Will, understand what you are saying. But if it’s about them, few other nations are able to replicate this level of training via simulation:

http://www.peostri.army.mil/PM-CATT/CCTT/CITT/io/ie/io_1exp.htm

As for risk in training, consider the multiple 2007–2008 dogfight training fatalities. I would humbly submit that we lose more great American aviators in such training than we ever would lose in actual air combat close-in dogfighting in the 21st century. Can we afford to lose so many great Americans and great American F-22s/F-35s in close-in dogfight training constituting no more than probably 10% of their real world mission?

In addition, if you can simulate dogfighting realistically in a simulator FIRST, when its time for the real thing in live training and combat, some of the risk is mitigated.

Believe that few threat nations can replicate this level of training simulation:

http://www.peostri.army.mil/PM-CATT/CCTT/CITT/io/ie/io_1exp.htm

In addition, consider that training in realistic simulators first, mitigates risk in live training and combat. At some point, leaders also must consider that some live dogfight training results in greater casualties than ever would result in actual close air combat in the 21st century. If we get to the point that simulated dogfighting training is so real and equips the pilot with so much OODA experience…when the real thing does occur, he/she will be that much better equipped to deal with the threat.

Will,

It is about *US versus THEM*.

The most important part of realistic training is (1)Setting up realistic scenarios to train too and (2) The ego destroying and realistic feedback on what mistakes were made by whom afterwards. 

(Not that the various American military services don’t have scenario issues. The USN and USMC have sea mines edited out of their amphibious scenarios with the USN added caveat “you can’t sink my big CV’s” besides. The US Army used to have an anti-land mine prejudice, until the IEDs showed up in a big way in Iraq. And the USAF will not credit the enemy, in any scenario I am familiar with, with big anti-radar homing surface to air or air to air missiles capable of wacking its AWACS, JSTARS, or imprudent F-15 pilots.) 

It is the culture of honest critique & feed back that makes realistic training worth while. 

It takes a special institutional culture to make realistic, potentially career destroying, feedback work. 

Please see Egyptian Army performance in the 1973 War. Once the Egyptians passed the end of their scripted training in taking and defending the Suez Canal against Israeli counter attacks, they could not function well against a real Israeli enemy who adapted rapidly to Egyptian tactics and did things outside the parameters of their training.

Fighting to the plan is not “fighting the enemy” if the enemy are not following the assumptions of your plan.

Watts has a built in assumption about the culture of honest feedback that goes with successful realitic training you just cannot project world wide on every military. 

This is because that kind of reality based feedback culture in those non-American militaries represents a threat to the political stability of the nations those militaries are a part of.

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