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> <channel><title>Comments on: Airbags ‘Special Magic’ To Defeat RPGs</title> <atom:link href="http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/feed/" rel="self" type="application/rss+xml" /><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/</link> <description>Online Defense and Acquisition Journal</description> <lastBuildDate>Sun, 14 Mar 2010 05:05:37 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.9.2</generator> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>By: Rocketman</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-16633</link> <dc:creator>Rocketman</dc:creator> <pubDate>Wed, 25 Nov 2009 15:44:17 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-16633</guid> <description>From SCI: Apparently, folks feel &quot;iffy&quot;. That is a commonality we face on a fairly repetitive basis. We use a simple qoute of Stephen Hawkings &amp; Carl Sagan; &quot;Extraoridinary Claims Require Extraordinary Proof.&quot; SCI commends Textron . The biggest difference between the SCI system and Textron&#039;s is their use of Radar. SCI&#039;s system utilizes &quot;Light Spectrum Data&quot; to determine threats and prevent false positive. SCI cataloged Light Signature Data over a (9) nine years period. Radar has to be &quot;propogated out from target vehicle, encounter threats, return signal to targetand finally be analyzed in some manner.&quot;SCI&#039;s LSD, does and will outperform in faster times and deny false positives in much clearer, concise &amp; rapid manner.  SCI has been in business since 2005 and  patent pend/or/pat. multiple life saving systems. SCI is to disclose new systems in the near future. SCI is interested in partnering with other entities to further enhance life saving systems, and enhance survivability in the real world. Best, SCI </description> <content:encoded><![CDATA[<p>From SCI: Apparently, folks feel “iffy”. That is a commonality we face on a fairly repetitive basis. We use a simple qoute of Stephen Hawkings &amp; Carl Sagan; “Extraoridinary Claims Require Extraordinary Proof.” SCI commends Textron . The biggest difference between the SCI system and Textron’s is their use of Radar. SCI’s system utilizes “Light Spectrum Data” to determine threats and prevent false positive. SCI cataloged Light Signature Data over a (9) nine years period. Radar has to be “propogated out from target vehicle, encounter threats, return signal to targetand finally be analyzed in some manner.“SCI’s LSD, does and will outperform in faster times and deny false positives in much clearer, concise &amp; rapid manner.  SCI has been in business since 2005 and  patent pend/or/pat. multiple life saving systems. SCI is to disclose new systems in the near future. SCI is interested in partnering with other entities to further enhance life saving systems, and enhance survivability in the real world. Best, SCI</p> ]]></content:encoded> </item> <item><title>By: Sal</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-16462</link> <dc:creator>Sal</dc:creator> <pubDate>Thu, 19 Nov 2009 20:39:01 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-16462</guid> <description>It detects what kinda threat it is and deploys...part of that &quot;Special Magic&quot; </description> <content:encoded><![CDATA[<p>It detects what kinda threat it is and deploys…part of that “Special Magic”</p> ]]></content:encoded> </item> <item><title>By: tesla</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-16041</link> <dc:creator>tesla</dc:creator> <pubDate>Fri, 06 Nov 2009 13:17:48 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-16041</guid> <description>My understanding of this technology is that there are multiple independent airbags.  The radar only activates the airbags that are judged to have high impact probabilities, so it&#039;s not as though you only get a single chance to nullify RPGs for the whole vehicle. </description> <content:encoded><![CDATA[<p>My understanding of this technology is that there are multiple independent airbags.  The radar only activates the airbags that are judged to have high impact probabilities, so it’s not as though you only get a single chance to nullify RPGs for the whole vehicle.</p> ]]></content:encoded> </item> <item><title>By: roland</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-16037</link> <dc:creator>roland</dc:creator> <pubDate>Fri, 06 Nov 2009 11:05:31 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-16037</guid> <description>In addition to this technology (airbag) maybe its a good idea to borrow one (RPG) from Afghan or Iraqi army and study the RPG test it with the airbag and other ways to make our soldiers and Humvees 100% safe </description> <content:encoded><![CDATA[<p>In addition to this technology (airbag) maybe its a good idea to borrow one (RPG) from Afghan or Iraqi army and study the RPG test it with the airbag and other ways to make our soldiers and Humvees 100% safe</p> ]]></content:encoded> </item> <item><title>By: Curt</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-16033</link> <dc:creator>Curt</dc:creator> <pubDate>Fri, 06 Nov 2009 08:57:12 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-16033</guid> <description>David,
Firing a fusilade of RPGs may not be as easy as you think.  At the end of WWII, the Germans had enough Panzerfaust to kill every allied tank and armored vehicle something like 10 times over.  Actually killing the vehicles proved somewhat more difficult.  The same was true in 1973, the gulf, and other conflicts.  The more RPG gunners you need to coordinate their fire, the less likely they are to fire together or survive long enough to fire at all. No defense is perfect of course, and you can destroy every vehicle. But if you have a relatively inexpensive way to protect from one or two RPGs, you have a much better chance to survive and eliminate the threat through maneuver and fire. Think about it, wouldn&#039;t 10 or so RPG gunners all together make a good hellfire target?</description> <content:encoded><![CDATA[<p>David,<br
/> Firing a fusilade of RPGs may not be as easy as you think.  At the end of WWII, the Germans had enough Panzerfaust to kill every allied tank and armored vehicle something like 10 times over.  Actually killing the vehicles proved somewhat more difficult.  The same was true in 1973, the gulf, and other conflicts.  The more RPG gunners you need to coordinate their fire, the less likely they are to fire together or survive long enough to fire at all. No defense is perfect of course, and you can destroy every vehicle. But if you have a relatively inexpensive way to protect from one or two RPGs, you have a much better chance to survive and eliminate the threat through maneuver and fire. Think about it, wouldn’t 10 or so RPG gunners all together make a good hellfire target?</p> ]]></content:encoded> </item> <item><title>By: David</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-15976</link> <dc:creator>David</dc:creator> <pubDate>Thu, 05 Nov 2009 21:03:57 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-15976</guid> <description>so you just fire a fusilade of RPG&#039;s, the bag stops the first one of two, the rest punch through. Good idea as long as only one is fired. RPG&#039;s are cheap and the shooters love to get killed.</description> <content:encoded><![CDATA[<p>so you just fire a fusilade of RPG’s, the bag stops the first one of two, the rest punch through. Good idea as long as only one is fired. RPG’s are cheap and the shooters love to get killed.</p> ]]></content:encoded> </item> <item><title>By: Rocketman</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-15972</link> <dc:creator>Rocketman</dc:creator> <pubDate>Thu, 05 Nov 2009 17:06:46 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-15972</guid> <description>Hello Folks, thought I would chime in and ask if anybody saw my patented airbag system over on defensetech.org ? I&#039;ve been working on a methodology to do alot more than  stopping rpgs, as in what about spall, vampir 29&#039;s two stage, and the like. Airbags in and of themselves, if produced correctly can mitigate what causes 48% of the injuries due to over/under pressures. Some troopers have &quot;had their bell rung&quot; and get back in the mix a few days later not realizing there has been permanent damage done. I can&#039;t give all the details on how it all works, but if you&#039;d like to see the animation, come on over and check out &lt;a href=&quot;http://www.survivalconsultants.com&quot; target=&quot;_blank&quot;&gt;www.survivalconsultants.com&lt;/a&gt;  then on the left side menu click &quot;articles&quot; and look for &quot;airbag armor.&quot; I was doing this long before the folks claiming this and there is plenty of proof.
Anyways, thanks for allowing the shout out dodbuzz. See ya at SCI&#039;s website.
Best, David Woroner, CEO
Survival Consultants International </description> <content:encoded><![CDATA[<p>Hello Folks, thought I would chime in and ask if anybody saw my patented airbag system over on defensetech.org ? I’ve been working on a methodology to do alot more than  stopping rpgs, as in what about spall, vampir 29’s two stage, and the like. Airbags in and of themselves, if produced correctly can mitigate what causes 48% of the injuries due to over/under pressures. Some troopers have “had their bell rung” and get back in the mix a few days later not realizing there has been permanent damage done. I can’t give all the details on how it all works, but if you’d like to see the animation, come on over and check out <a
href="http://www.survivalconsultants.com" target="_blank">http://www.survivalconsultants.com</a> then on the left side menu click “articles” and look for “airbag armor.” I was doing this long before the folks claiming this and there is plenty of proof.<br
/> Anyways, thanks for allowing the shout out dodbuzz. See ya at SCI’s website.<br
/> Best, David Woroner, CEO<br
/> Survival Consultants International</p> ]]></content:encoded> </item> <item><title>By: Joe</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-15948</link> <dc:creator>Joe</dc:creator> <pubDate>Wed, 04 Nov 2009 19:55:01 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-15948</guid> <description>Good to see that people out there are thinking about cheaper and different ways to protect soldiers and vehicles. It would be cool to see on in action. </description> <content:encoded><![CDATA[<p>Good to see that people out there are thinking about cheaper and different ways to protect soldiers and vehicles. It would be cool to see on in action.</p> ]]></content:encoded> </item> <item><title>By: Colonial-Marine</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-15944</link> <dc:creator>Colonial-Marine</dc:creator> <pubDate>Wed, 04 Nov 2009 17:48:47 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-15944</guid> <description>True but we need to continue development of other systems. I believe we should have deployed the Isreali Trophy system years ago now while continuing development of our own active defense systems. </description> <content:encoded><![CDATA[<p>True but we need to continue development of other systems. I believe we should have deployed the Isreali Trophy system years ago now while continuing development of our own active defense systems.</p> ]]></content:encoded> </item> <item><title>By: Rob</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-15941</link> <dc:creator>Rob</dc:creator> <pubDate>Wed, 04 Nov 2009 15:57:12 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-15941</guid> <description>Just being a little speculative,  and for a simple example of what I am trying to say, I will use 8 as an arbitrary figure:
If this TARPS system can defeat 6 out of the 8 known weapons, deploy it now and keep working on it.  Up grade it as new abilities are developed, but Deploy It Now Regardless!  Six is just so much more better defense than NONE! </description> <content:encoded><![CDATA[<p>Just being a little speculative,  and for a simple example of what I am trying to say, I will use 8 as an arbitrary figure:<br
/> If this TARPS system can defeat 6 out of the 8 known weapons, deploy it now and keep working on it.  Up grade it as new abilities are developed, but Deploy It Now Regardless!  Six is just so much more better defense than NONE!</p> ]]></content:encoded> </item> <item><title>By: Tango BB</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-15940</link> <dc:creator>Tango BB</dc:creator> <pubDate>Wed, 04 Nov 2009 14:35:53 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-15940</guid> <description>Sweet!  RPG&#039;s just bounce off the little airbag forcefield around your vehicle! </description> <content:encoded><![CDATA[<p>Sweet!  RPG’s just bounce off the little airbag forcefield around your vehicle!</p> ]]></content:encoded> </item> <item><title>By: Bob</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-15939</link> <dc:creator>Bob</dc:creator> <pubDate>Wed, 04 Nov 2009 14:24:41 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-15939</guid> <description>I hope it won&#039;t deploy when the radar detects   every rock thrown.</description> <content:encoded><![CDATA[<p>I hope it won’t deploy when the radar detects   every rock thrown.</p> ]]></content:encoded> </item> <item><title>By: Kepmeister</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-15935</link> <dc:creator>Kepmeister</dc:creator> <pubDate>Wed, 04 Nov 2009 03:36:56 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-15935</guid> <description>Need one for choppers </description> <content:encoded><![CDATA[<p>Need one for choppers</p> ]]></content:encoded> </item> <item><title>By: Colonial-Marine</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-15926</link> <dc:creator>Colonial-Marine</dc:creator> <pubDate>Tue, 03 Nov 2009 22:01:29 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-15926</guid> <description>So pretty much ERA but with airbags that pre-deploy when an RPG is detected and about to hit.
Interesting idea but it won&#039;t work against newer RPGs. We still need to continue development on other &quot;hard-kill&quot; active defense systems. </description> <content:encoded><![CDATA[<p>So pretty much ERA but with airbags that pre-deploy when an RPG is detected and about to hit.</p><p>Interesting idea but it won’t work against newer RPGs. We still need to continue development on other “hard-kill” active defense systems.</p> ]]></content:encoded> </item> <item><title>By: CharlesHouston</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-15925</link> <dc:creator>CharlesHouston</dc:creator> <pubDate>Tue, 03 Nov 2009 21:34:25 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-15925</guid> <description>What a neat idea. Hopefully they could have multiple airbags on the sides of a vehicle - one would deflate and be discarded after use. Clearing the way for one mounted beside it to be used on the way back to base. Maybe once you were in the clear - dismounted folks could replace them on the outside. Sort of like putting up new Claymore mines. </description> <content:encoded><![CDATA[<p>What a neat idea. Hopefully they could have multiple airbags on the sides of a vehicle — one would deflate and be discarded after use. Clearing the way for one mounted beside it to be used on the way back to base. Maybe once you were in the clear — dismounted folks could replace them on the outside. Sort of like putting up new Claymore mines.</p> ]]></content:encoded> </item> <item><title>By: atacms</title><link>http://www.dodbuzz.com/2009/11/03/airbags-special-magic-defeating-rpgs/comment-page-1/#comment-15924</link> <dc:creator>atacms</dc:creator> <pubDate>Tue, 03 Nov 2009 19:41:05 +0000</pubDate> <guid
isPermaLink="false">http://www.dodbuzz.com/?p=11044#comment-15924</guid> <description>Greg,
I attended an AUSA conference last year and got to speak with one of the Textron engineers working on TRAPS and we got into discussing TRAPS for a Blackhawk down scenario. I was happy to hear him say that they were working on something for helos. It&#039;s about time we counter RPG&#039;s aimed not just at ground vehicles, but helos too! </description> <content:encoded><![CDATA[<p>Greg,</p><p>I attended an AUSA conference last year and got to speak with one of the Textron engineers working on TRAPS and we got into discussing TRAPS for a Blackhawk down scenario. I was happy to hear him say that they were working on something for helos. It’s about time we counter RPG’s aimed not just at ground vehicles, but helos too!</p> ]]></content:encoded> </item> </channel> </rss>
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